Game Development Studio
ChatGPT pluginBuild assets. Debug renders.
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Developer tools201st of 537 by placement
| # | Plugin | Position | 7d |
|---|---|---|---|
| 198 | #3105 | — | |
| 199 | #3106 | 101places up | |
| 200 | #3116 | — | |
| 201 | #3117 | — | |
| 202 | #3125 | — | |
| 203 | #3146 | 162places up | |
| 204 | #3148 | — |
More from Benjamin Michael Haire
All listings by Benjamin Michael HaireRoute game asset production, canonical package vendoring, sealed render-capture diagnosis, and bounded performance work through a local-first evidence-aware workflow. Execution uses the separately installed game-dev 1.0.2-or-newer CLI. Optional provider requests use only a preconfigured local credential controlled by the user; the plugin never collects keys or proxies provider traffic. Provider spend, every local write, GPU work, and performance measurement remain separately authorized for each invocation.
Example prompts
- “Plan a game-ready asset package from this brief.”
- “Diagnose this sealed render capture and telemetry.”
- “Compare these runs without overstating the evidence.”
Skills
game-asset-production
Create, inspect, normalize, validate, and package game-development assets with local tools plus optional Tripo and Leonardo jobs. Use for 3D, texture, reference-image, sound-effect, Blender, GLB, PBR, or USDZ asset-production work; not for admitting packages into a game project.
game-asset-vendoring
Search, verify, migrate, and safely admit canonical asset packages into local game projects. Use for asset catalogs, license gates, package integrity, project vendoring, lock receipts, and local preview launch; not for generating paid-provider assets.
game-development-studio
Route local game-asset production, package vendoring, offscreen render diagnosis, and bounded performance work through the game-dev CLI. Use only when a game-development request explicitly spans two or more of these workflows, needs a cross-workflow handoff, or asks for Game Development Studio orchestration; do not activate for unrelated development or general creative work.
game-performance-optimization
Summarize sealed game-run telemetry, compare baseline and candidate metrics, and execute bounded code-optimization goals with explicit path and iteration limits. Use for measurable performance work after a reproducible adapter scenario exists; not for visual diagnosis without a metric.
game-visual-debugging
Diagnose game-rendering problems with declarative local adapters, windowless captures, structured telemetry, semantic render attachments, sealed run bundles, and deterministic raster comparisons. Use for visual bugs or renderer regressions where screenshots alone are insufficient.
- Categories
- Made by
- Benjamin Michael Haire · Website
- Sign-in
- On Install
- Capabilities
- Asset production, Project vendoring, Visual debugging, Performance analysis
- Availability
- Available
- Version
- 1.0.2
- Keywords
- game-development, game-assets, blender, render-debugging, performance, codex
- Created
- August 28, 2026
- More info