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Picsart

ChatGPT plugin

Generate, edit, compose media

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#186of 6,022024h6places down7d
#1#487#973#1,459Sep 13Sep 19Sep 25Oct 1Oct 7Oct 12

Rank in Creativity

#19of 319024h4places down7d
#11#14#17Sep 13Sep 19Sep 25Oct 1Oct 7Oct 12

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Creativity19th of 319 by placement
#PluginPosition7d
16Magnific#17613places up
17Visla Video Maker#1777places down
18Riverside#18118places up
19PicsartThis page#1866places down
20HeyGen#2006places down
21ImagineArt#20449places up
22VEED Video Generator#22516places down

All 319 Creativity plugins

Also on other marketplaces

Create and edit images, videos, audio, and text with Picsart AI models. Compose and render media scenes, inspect model parameters and credit estimates, track generation jobs, and browse, save, and organize files in Picsart Drive.

Example prompts

  • “create a 10-second cinematic ad for my new energy drink launch”
  • “turn this product photo into a slow-motion hero shot”
  • “put my sneaker on a model posing in a urban streetwear scene”

Skills

  • film

    Make a short narrative AI film — multiple scenes, recurring characters, a locked visual style — through a guided 11-stage production pipeline with gates. Use when the user wants to make a film, short film, movie, episode, or multi-scene story ("make a short film about…", "I have a script", "a movie with two characters"). Not for a single clip from a description, and not for stitching footage the user already has — each of those is a direct tool call, not an eleven-stage pipeline.

  • film-assets

    Produce and lock film assets: one T-cut sheet per generated character, the portrait/profile/sheet route for a supplied photograph, prop plates, and individual reviews as assets arrive. Cut approved sheets into single-view references for recurring identity. Use for stages 4–5 after the shot list, before film-scenes; preserve user photographs and approve each asset before using it.

  • film-development

    Develop a film from an idea or a script to the point where its pictures can be made — in a fixed order: the look console first (genre, tone, camera — locked before a word of story), the story in the viewer's words (ten lines, then every scene as what we see and hear) for the yes, the video model, the video plan (one line per video, one sentence per join), then the shot list board for camera. Use for Stage 1 of the film pipeline (Stages 2 and 3 are folded into it since 2026-09-10): the user has a story idea or a script and nothing is locked yet. Routed from the film skill; for generating shots see film-scenes.

  • film-edit

    Edit the film from selected takes to the cut the user calls final — scene assembly, evidence-based join repair, reshoot orders, review and the user's own final cut. Use for stages 7–8 once scenes have selects, or when the user wants a better join between existing clips. Routed from the film skill; a one-off montage uses the same compositor without the pipeline around it.

  • film-finishing

    Finish the film — colour unification and grade, the soundtrack decision (keep generation audio, add a music bed, or hand off to a sound team), the final-resolution pass, masters, and the project archive. Use for stages 9–11 of the film pipeline, after picture lock and cleanup. Routed from the film skill.

  • film-scenes

    Generate the film's shots — the shooting period. Final per-scene shotlists, preset-driven shot design (camera moves, optics, two-source lighting, acting), every scene's pictures on one board (scene picture, wide, a room map when needed), the handbook's two-part prompt — one prompt per RUN of shots (as much of the film as fits a single generation, scenes included), the model making the cuts inside it — drafts, surgical iterations with a full log, the delivered run split back into its shots, and take selection into selects. Use for stage 6 of the film pipeline, only after the scenes' asset sheets are approved. Routed from the film skill.

  • motion

    Turn static material into a real motion-designed video — a Figma design's LAYERS, or the user's own uploaded assets (photos, logos, screenshots, clips), become a composed, animated ad/reel where elements slide, scroll, type on, parallax, and smart-animate, tuned by eye, then rendered. The user can describe the motion they want, or let the skill analyze the assets and propose a concept. Use when the user wants to animate a design or assets, "make an ad/reel/video from these images/frames/screens", add motion to a Figma flow, or bring static material to life. Not for stitching footage the user already edited, and not for generating footage from a pure text idea (that's text-to-video).

  • motion-design

    Stage 3 of the motion pipeline — the craft of turning a composed, layered scene document into a real motion-designed ad. Choose motion per element by role (what scrolls, types on, pops, parallaxes), author matched-element smart-animate between frames, and review it by eye in the scene editor (`picsart_scene_editor`), pair by pair. Called by the `motion` skill.

  • motion-import

    Stage 1 of the motion pipeline — bring a design in as LAYERS, not flat frames. Pulls each Figma frame's layer tree (elements + transforms), captures each layer in its NATIVE format (live text, vector, or raster — PNG is a fallback, not the default), tags elements that recur across frames as matched, gets every asset onto a fetchable Picsart-hosted URL, and sets the video format (including output scale/sizes up front). Falls back to flat-frame ingest only when layers cannot be had. Called by the `motion` skill; not a standalone entry point.

Categories
Made by
Picsart · Website
Sign-in
On Install
Capabilities
Interactive, Read, Write
Availability
Available
Version
2.1.0
Created
June 23, 2026
More info