Game Studio
ChatGPT pluginDesign, prototype, and ship browser games
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not on the featured shelf
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Rank in Developer tools
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How this plugin compares with others in the same category. Positions are counted within the category, not across the whole directory.
Developer tools534th of 537 by placement
| # | Plugin | Position | 7d |
|---|---|---|---|
| 531 | #6014 | 1,341places down | |
| 532 | #6015 | 1,341places down | |
| 533 | #6017 | 1,341places down | |
| 534 | #6018 | 1,341places down | |
| 535 | #6019 | 1,341places down | |
| 536 | #6020 | 1,341places down | |
| 537 | #6022 | 1,341places down |
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30 more on the publisher’s page.
Plan, prototype, and build browser games with guided workflows for gameplay systems, UI, asset pipelines, and playtesting across 2D and 3D projects.
Example prompts
- “Design a browser game and plan the core loop”
Skills
game-playtest
Run browser-game playtests and frontend QA. Use when the user asks for smoke tests, screenshot-based verification, browser automation, HUD or overlay review, or structured issue-finding in a browser game.
game-studio
Route early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and playtesting before moving to a specialist skill.
game-ui-frontend
Design UI surfaces for browser games. Use when the user asks for HUDs, menus, overlays, responsive layouts, or visual direction that must protect the playfield.
phaser-2d-game
Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.
react-three-fiber-game
Build React-hosted 3D browser games with React Three Fiber. Use when the user wants pmndrs-based scene composition, shared React state, and 3D HUD integration inside a React app.
sprite-pipeline
Generate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation.
three-webgl-game
Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.
web-3d-asset-pipeline
Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.
web-game-foundations
Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.
- Categories
- Sign-in
- On Install
- Capabilities
- Interactive, Write
- Availability
- Available
- Version
- 0.1.2
- Created
- March 17, 2026
- More info