SpriteCook
ChatGPT pluginCreate and animate game art
Create sprites, tilesets, animations, and matching UI kits for your game in ChatGPT and Codex. Use reference images and saved presets to keep assets consistent, work with your SpriteCook asset library, and prepare character assets for Godot. Connect a SpriteCook account to get started. Available tools depend on your account, and generation can take a few minutes.
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Example prompts
- “Generate a tiny pixel art knight character, idle pose.”
- “Design a matching inventory screen, extract its reusable UI components, and finalize the UI kit.”
- “Animate this existing sprite into a short idle loop.”
Skills
spritecook-animate-assets
Animation guide for SpriteCook. Use with spritecook-workflow-essentials when importing source images, writing stronger motion prompts, and animating existing assets.
spritecook-build-ui-kits
Create or refine game UI kits with SpriteCook's concept, component-sheet, extraction, and finalization tools. Use for a requested screen or matching set of reusable controls, including work from an existing SpriteCook concept. Pair with spritecook-workflow-essentials.
spritecook-generate-sprites
Still-image generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating pixel art or detailed/HD assets, choosing models, and keeping style consistency with reference assets.
spritecook-generate-tilesets
Tileset generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating autotile tilesets through SpriteCook MCP tools, choosing tile sizes, using reference/edit/style asset IDs, and saving generated tileset asset IDs.
spritecook-polish-sprites
Inspect and polish SpriteCook sprites after generation or background removal. Use for broken or faint outlines, missing edge pixels, halos, and background debris, and before slicing or animating assets that need edge cleanup. Compare preserved alpha locally and save the selected threshold through MCP.
spritecook-upload-assets
Import an image the user selected for SpriteCook into their asset library through the MCP upload tools, for references, editing, animation, or reuse. Use when the requested SpriteCook workflow needs that image uploaded.
spritecook-use-assets-in-godot
Godot workflow for SpriteCook assets. Use when the user wants to turn SpriteCook spritesheet PNGs, animation assets, or character animation runs into Godot SpriteFrames resources and AnimatedSprite2D/AnimatedSprite3D animation nodes. Covers both manual spritesheet-to-Godot setup and the optional SpriteCook MCP Godot export endpoint.
spritecook-use-dual-grid-tilesets
Implementation guide for using SpriteCook top-down 15-piece tilesets with a dual-grid autotile renderer. Use when explaining or coding how to map a 4x4 15-piece tileset image into terrain using SpriteCook's dual-grid mask system.
spritecook-use-presets
Use SpriteCook saved presets through MCP. Use when the user explicitly asks to use a preset, refers to one of their saved SpriteCook presets, asks for the same style/settings as a saved preset, or asks to save a private preset for future consistent asset generation.
spritecook-workflow-essentials
Shared workflow rules for SpriteCook. Use together with SpriteCook generation, UI-kit building, animation, import, background-removal, and asset-organization workflows for credits, downloads, asset manifests, safe auth handling, and recommended defaults.
- Categories
- Made by
- SpriteCook · Website
- Sign-in
- On Install
- Capabilities
- Interactive, Write
- Availability
- Available
- Version
- 0.1.18
- Keywords
- spritecook, game-art, sprites, pixel-art, animation, mcp, codex
- Created
- October 12, 2026
- More info
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