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PocketByte

Claude connectorCommunity

Build, test and publish playable HTML5 mobile games with Claude. Claude writes the game; PocketByte tests, hosts and publishes it.

View in Claude directory
Tools
10

exposed by this connector

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Media entertainment288th of 361 by popularity · not ranked by trending score
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Developer tools922nd of 1,084 by popularity · not ranked by trending score
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PocketByte turns ideas into small, playable mobile games, written by Claude and hosted by PocketByte.

Ask Claude for a game ("a one-thumb space dodger with power-ups") and it writes a single HTML5 file that follows PocketByte's game guide (scenes, touch controls, safe areas, scores). PocketByte saves it as a private draft in your account, runs an automatic smoke test on a virtual phone (does it start, animate, stay free of errors?) and returns clear guidance when something breaks. Claude can then fix it with small search/replace patches instead of rewriting the whole file.

When you are happy, ask Claude to publish: PocketByte re-runs the test plus an automated content review and makes the game playable on pocketbyte.io and in the PocketByte app for iOS and Android, where friends can play, like and remix it.

Tools: read the game guide, list and read your games, create and update games, apply patches, smoke-test, browse the built-in CC0 sprite and 3D model library, upload your own images or .glb models, and publish.

Requires a PocketByte account (sign in with email, Google or Apple via OAuth). Games stay private until you ask Claude to publish them. Using PocketByte through Claude does not use PocketByte credits.

Tools

  • apply_game_patch
  • create_game
  • get_game
  • get_game_guide
  • list_asset_library
  • list_my_games
  • publish_game
  • test_game
  • update_game
  • upload_asset
Categories
Made by
Share a Wish Technologies GmbH · Website
Sign-in
Required
Connector URL
https://pocketbyte.io/api/mcp
Transport
Streamable HTTP
Works with
Claude, Claude API, Claude Code, Claude Desktop
Added
October 14, 2026
More info
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